→ "I let the sky dragon stay and convinced Hylea to let her stay." → "I closed the breach and prevented Glasvhal from passing through." → "I killed Nyrid and Purnisc stopped dealing svef." → "I wiped Aelys' mind and sent her away." → "I reminded Fyrga of Magran's power." OR "I reminded Fyrga of Magran's trials." → "I killed the Master Below and learned Scale-Breaker." → "I gave her the potion and told her it would work." → "I confronted him and convinced him to make amends." → "I killed Concelhaut and all his apprentices." → "She forgot her regrets and lived life to the fullest." → "He returned to Thousand Dreams Monastery and reestablished the Nalpazca." → "Pallegina obeyed her orders from the ducs." → "I convinced her to tell Persoq about Massuk." → "Kana became an esteemed progressive voice in Rauatai." → "I convinced him that Magran conspired with Woedica." → "He became dedicated to dismantling the Leaden Key and accepted Iselmyr." → "Animancy should continue in the Dyrwood." → "I returned the souls to their intended bodies."Įstablish my stance at the animancy trial If you didn't play Pillars of Eternity, picking a preset history is a quick way to get started without knowing the backstory and lore beforehand. Six different Obsidian-created presets are available when first talking to The Pallid Knight in the Prologue. 2.1.5 Establish my stance at the animancy trial.2.1.3 The fate of Thaos ix Arkannon's soul.On console, this is done by pushing (Xbox) (PlayStation) on the "Pillars of Eternity I Histories" menu prior to character creation. On PC, this is done before starting new game, via the "Set PoE1 Game Stats" button in the options window of the main menu. Created manually by selecting the desired outcomes in dialogue with The Pallid Knight.Imported directly from a previously completed Pillars of Eternity save game during the Prologue, prior to character creation (this option is only available on PC).Picked from a list of 6 presets during the Prologue, prior to character creation.This article covers the choices made in Pillars of Eternity, and the outcomes that choices have in Pillars of Eternity II: Deadfire. These decisions influence certain parts of the game, primarily how certain characters react to you, unlocking unique dialogue options and reactivity (indicated via the legacy icon - ), among many other minor changes to the game. This includes quest and companion outcomes, story consequences, faction alliances, etc. Histories, also called legacy histories are a feature in Pillars of Eternity II: Deadfire used to create or import a profile of the decisions made by the Watcher during the events of Pillars of Eternity.
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